Tuesday, February 24, 2009

Naxxramas Guide (Never Pay a Repair Bill Again!)

By Christopher Black

The most challenging raid in pre-BC is back with vengeance. If you were a pre-BC toon as I am you will remember this legendary raid. One of a kind to say the least. Previously located in Eastern Plaguelands, Naxxramas now sits in the sky about Dragonblight. Besides its location change it also changed its style of instance. No longer is it the 40 man raid that was a horror to conduct. It now comfortably fits 10 and 25 man raids.

Even though the numbers may have been reduced the challenge is still there. After you venture through your Heroics to get gear, Naxx will be the next step into your raiding world, like BC's Karazhan. The following Naxxramas guide will help ease the pain of making it through this raid. Let alone save some money on repair cost ^.^.

The prerequisites are different the most 10-25 raids. Naxx, unlike Karazhan, requires more healers. 3 to be precise is recommended before you even think about stepping foot into Naxx. There will be a lot of unique encounters that far surpass Karazhans, which requires better, faster heals. In addition to making a good group you want to mix and match. To many of the same class can lead to 2 things. 1. Raid buffs being wasted due to multiple classes with same buff. 2. Complaining over gear... always happens.

The only other notes on 25 man to mention is that well, you have 25 people. Most bosses will now have adds, and the usual boost in health. Double your healers and tanks fill the rest with dps. Once you master 10 mans 25 mans (if geared) will seem simple.

For healers your requirements vary with how many healers you have, but I would suggest around 1200 spellpower and 250mp5 (3 healers). To be safe 1700 would be a better bet. Getting through some of these fights means you have to heal you butt off. Even in one encounter the raid is split in half! Making sure that you get good healers is your number one priority when doing Naxx.

As for tanks 20k unbuffed HP, 20K armor, defense 540 (crit immunity), and around 40-45% avoidance. Some of the encounters in Naxx hit with quite a punch. Not to mention a little spider named Maexxna =). Tanks will be your second priority when picking your group.

Last, but least in this case dps, melee 9% hit, puts out 1.5K, caster 17% hit, puts out 1.5K. To be safe with dps you should find 2K+. Dps I wouldn't say are unimportant, but the fact of the matter is they decided how fast the boss dies. Unless your trying to beat an enrage this has no major effect on your raid.

So wait no longer. Hop onto your main and raid till your hearts content. If you want to educate yourself further with Naxxramas Guides you will face keep updated with wowcollege.com.

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