The master Stun Baton is an extremely appealing self defense product. This product is intented for personal self defense. It can be carried in a holster for easy access. The master Stun Baton is rechargeable. It has a long, electrified telescopic shaft, this provides you a different benefit then a typical stun gun.
When you use a STANDARD STUN GUN you're right next to the enemy to build contact with the electrodes on the person's upper torso in order to get a good quality shock. When you use the STUN BATON you keep the enemy at more then arms length, as the electrified metal shaft expands from 13 to 21.5 inches long.
While pressing of a button the master stun Baton expands from thirteen inches to twenty one & one half inches. The shaft will sizzle with electricity when the fire button is pushed. The button should not be pushed unless contact with a person is made. Frequent firings in the air will damage the apparatus.
When you are in danger, draw out the master Stun Baton, from its holster extend the shaft. You then have a non-lethal self defense product that will shoot eight hundred thousand dreadful volts where ever the shaft touchs the enemy. Where ever you touch the shaft to the enemy's body, the electricity will go all the way through his clothes. The electricity will enter his body and immobilize him. The energy will not pass from him to harm you it will remain in the enemy's body.
The energy will not pass from him to harm you, it will remain in the enemy's body. What really gives you the advantage is if he reaches for the Stun Baton to remove it from your grip. Thats when you hit the button and watch the enemy drop like a rock. He will just lay there with no control over his body at all. Thats when if you want you can reach down and give him another shock just for the fun of it. Then you can make your get away at a slow pace.
Minute neurological impulses that organize and direct voluntary muscle movement are disrupted by the stun baton. If the enemy is touching you, the current will not pass from him into your body!
This minor muscle retrenchment and a repelling effect is caused by a shock of one fourth second. A longer blast of one to four seconds will cause an enemy to fall to the ground. He will also experience some mental confusion. A charge of five seconds will immobilize an enemy. This will cause confusion, loss of equilibrium, and leave him or her astonished for some minutes afterward.
When you use a STANDARD STUN GUN you're right next to the enemy to build contact with the electrodes on the person's upper torso in order to get a good quality shock. When you use the STUN BATON you keep the enemy at more then arms length, as the electrified metal shaft expands from 13 to 21.5 inches long.
While pressing of a button the master stun Baton expands from thirteen inches to twenty one & one half inches. The shaft will sizzle with electricity when the fire button is pushed. The button should not be pushed unless contact with a person is made. Frequent firings in the air will damage the apparatus.
When you are in danger, draw out the master Stun Baton, from its holster extend the shaft. You then have a non-lethal self defense product that will shoot eight hundred thousand dreadful volts where ever the shaft touchs the enemy. Where ever you touch the shaft to the enemy's body, the electricity will go all the way through his clothes. The electricity will enter his body and immobilize him. The energy will not pass from him to harm you it will remain in the enemy's body.
The energy will not pass from him to harm you, it will remain in the enemy's body. What really gives you the advantage is if he reaches for the Stun Baton to remove it from your grip. Thats when you hit the button and watch the enemy drop like a rock. He will just lay there with no control over his body at all. Thats when if you want you can reach down and give him another shock just for the fun of it. Then you can make your get away at a slow pace.
Minute neurological impulses that organize and direct voluntary muscle movement are disrupted by the stun baton. If the enemy is touching you, the current will not pass from him into your body!
This minor muscle retrenchment and a repelling effect is caused by a shock of one fourth second. A longer blast of one to four seconds will cause an enemy to fall to the ground. He will also experience some mental confusion. A charge of five seconds will immobilize an enemy. This will cause confusion, loss of equilibrium, and leave him or her astonished for some minutes afterward.
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